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Singularity Board Game


Design: Jason DeCruz
Project Type: Student Project
School: Academy of Art University
Course: Packaging 3
Tutor: Christine George
Location: San Francisco
Packaging Contents: Board Game
Packaging Substrate / Materials: Paper, Posterboard
Printing Process: Inkjet Printing

Ever since I was a little kid, I loved science. I enjoyed discovering new things and learning about our world; I want to encourage today’s youth to do the same. I looked back on my childhood and found that it was games like Mouse Trap and Clue that taught me the basic mechanical understanding of the world around me along with problem-solving skills. It became clear that my goal should be to create a board game that gets children and teenagers interested in exploring science. I found astronomy the most brilliant and beautiful avenue for doing so.

Players join a galactic federation whose primary objective is to claim as many territories as possible, and they need to create singularities to make black holes to travel to the far reaches of the universe. Singularity’s primary goal is to entertain families while getting their children interested in science. The game board was to be very loud and bright to emulate the excitement and intrigue of our cosmos which is done mainly through color and illustrations of the galaxy. Much of the type has a very futuristic and fun feel to it while remaining legible and readable.




What's Unique?
Singularity is a bright and vibrant board game designed to get children and young adults involved in science and learning. Each aspect of the project was designed in order to elicit the wonder and intensity of the universe that surrounds us.







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